
Tremulous. upgrade#
If it is destroyed, the Reactor will explode unless deconstructed (removed by a builder), often critically damaging or eliminating nearby players and structures and leaving automated defenses and upgrade structures unpowered if it is not immediately replaced the human team is usually defeated. Humans spawn from structures called "Telenodes", which function in much the same way as aliens' eggs.Īt the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. Human base attacked by dragoons early in game As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-jump, charging and pouncing over long distances to close the distance between themselves and their enemy.Īlien players and structures automatically regenerate over time. Without a creep, alien structures will self destruct.Īliens spawn from Eggs which work even when the Overmind is dead, but new eggs cannot be built without it.Īs they earn frags, alien players can evolve into a new form in order to upgrade their health and gain new abilities. Eggs provide a creep which allows nearby alien structures to live and be built, allowing for aliens to easily build offensive forward bases. Unlike the Human team structures, aliens may build on walls and ceilings to tactically build. The alien base is centered on a structure called the "Overmind", which is needed for their other structures to function and new structures to be built. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. The number of build points can vary from map to map and server to server, limiting how large bases can become. Each building takes up a certain number of build points available to each team. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive.īuilders are responsible for construction of new buildings and base maintenance. Players earn currency by killing enemy players or by destroying enemy spawn or power structures ( Reactor and Overmind) the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target's total damage was dealt by the killing player. The aliens are awarded frags for killing their foes which may be used to evolve (these points are commonly called evolution points or evos by players). In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. Each new stage brings more upgrades for the humans and more classes for the aliens. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each team must reach a threshold of frags in order to advance to the next developmental stage. The teams do not have access to all possible upgrades and buildings at the beginning of the game. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities. Players spawn from a spawn structure.ĭuring a match, players may attack the enemy, or maintain the base and construct new structures. Each team may construct and defend a base, consisting of structures which aid the players in some way. Tremulous is an asymmetric team-based first-person shooter with elements of real time strategy.
